perm filename HOBBIT.NOT[LIT,JMC]2 blob
sn#146373 filedate 1975-02-20 generic text, type T, neo UTF8
00100 Fadragor is a young hobbit in the beginning, but he
00200 becomes the wise old scientist in the course of time.
00300
00400 The young hobbits are sent to the East of Mordor to clean
00500 out Orcs which involves poisoning wells. Two young hobbits
00600 spy on separate poisoned wells and see orcesses and young
00700 orcs come down to drink. One hobbit warns them and the other
00800 doesn't. They discuss it later and decide that the orcs
00900 should not be poisoned and should have been warned. However,
01000 there is no sense of guilt or guilt ploys.
01100
01200 The well-poisoning issue is taken up with the king, and
01300 the hobbits are over-awed into co-operation, but some of
01400 them continue to sabotage the project and the eventual
01500 departure of the hobbits from Gondor is over this issue.
01600
01700 Young Fadragor is not suited for spying, perhaps he is injured
01800 by orcs whom he warns. Left around the castle at Gondor, he
01900 gets acquainted with the dwarves and systematizes and makes
02000 scientific their knowledge of magic. The zone refining of
02100 ringgold requires that the gold be plated thickly on a steel
02200 or mithril rod that is kept in torsion. Besides the thaumaturgical
02300 separator, we need a thaumaturgical amplifier.
02400
02500 Expedition to the Crack of Doom. Perhaps there should be a
02600 rock climbing story here analogous to the Yosemite crack of
02700 doom.
02800 Maybe the solution to the amplifier problem should be found there.
02900
03000 Appreciation of the "railroad" between the Shire and Gondor. What
03100 should it be?
03200
03300 Flight if invented should be low and slow and quiet but require
03400 frequent stops.
03500 Its magical fuel runs out and is restored by contact with the earth.
03600
03700 20 Feb 1975
03800
03900 As the Shire becomes politically important, the other lands are
04000 tempted to fight with it. The hobbits want to avoid all fighting,
04100 but they see that neither appearing weak nor appearing strong
04200 will do it. They decide they will have to fight someone, and they
04300 decide to make it extremely unpleasant to fight with them.
04400 Namely, if you want to fight with the hobbits you must do it
04500 at night, in swamps and caves and burrows, and in foul weather.
04600 Skirmishes with the hobbits are long, boring, tiring, and the
04700 food gives you diarrhea.